

– The cost of most of the beginner items has been drastically cut, to make the early game less tedious for new players and to make new items a viable unlock option while trying to get your flask, gold and other useful upgrades. – Decoy: can be manually detonated after a few moments (it’s not a grenade, but you don’t have to awkwardly wait for it to explode if you don’t want to) No other difference functionally speaking. – Corrupted Power: now in % instead of a flat bonus. – Biters pets: now way more resistant to attacks and effects that don’t specifically target them.
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– Magnetic Grenade: full rework, it doesn’t send enemies flying around (often in your head) but instead pulls them towards the explosion. – Crowbar: new crit condition on stunned enemies to make it less awkward too. – Barnacle: new crit condition on bleeding or poisoned targets to make it less awkward (and bad). – Added a customizable sound priority system, to limit the number of sounds at once. – Customize categories of sound effects individually (active, enemies, environment, etc.) – Outlines for the Beheaded, Enemies, Skills, Projectiles and Secrets. If two effects synergize with each other, the icons glow. – Display effect icons in item descriptions. – Display critical strike feedback on the HUD. – Display stats icons in addition to their colour. – Customizable Brutality / Tactic / Survival colours. – Customizable HUD transparency and size. – Customizable functions for the Left Stick, Right Stick and D-Pad. – Shield toggle option, instead of long press. – Option for slower parry window and trap speed – Adjustable trap damage, enemy damage and enemy health in % increments. – Auto-hit mode – automatically target nearby enemies with your primary melee weapon.

(this effectively already existed by quitting the game when you die, now it’s just ‘official’) Continue mode – each time you die you can resurrect from the beginning of the biome. Here are all the changes included in Dead Cells’ ‘Breaking Barriers’ update: AccessibilityĪdded a new Assist Mode to the options menu:
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There’s still more to come from Dead Cells this year, as the developers have both promised more updates, including more biomes, in future free updates.Īccessibility in gaming has been improving steadily over the years, and with organizations like AbleGamers raising awareness and helping to bring updates like this to all sorts of video games from all genres, things can only keep getting better. Other new additions to the game such as the ability to change the font, new difficulty modes, make status icons easier to see, turn off blood, new inputs for certain moves, and customization for various sound effects.

Some of the new options include an Assist Mode, where you can choose how many lives you have (1, 3, 7, or infinite), turn on auto-hit, select an option to reveal the entire map, and adjust the damage you receive. These additions to the game will make it more accessible to those who have wanted to try out Dead Cells but have been intimidated or struggle with the roguelike genre. The studios have partnered with AbleGamers and members of the Dead Cells community to help bring in new accessibility features to the game.
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Motion Twin and Evil Empire’s fantastic roguelike Dead Cells has received another new update for the Nintendo Switch.
